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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 2.iso
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spiral1b
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Text File
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1995-11-08
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4KB
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218 lines
// Persistence Of Vision raytracer version 3.0 sample file.
// Demo using the spiral1 texture ... by Dieter Bayer, May 1994
//
// 9 cylinders with different spiral1 textures.
//
// The scaling factor of the texture, i.e. the number of turns
// one "arm" of the spiral makes, decreases from left to right.
//
// The number of arms of the spiral,
// increases from top to bottom.
//
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
/* factors used for positioning the discs */
#declare X = 3
#declare Z = 3
/* arms used */
#declare O1 = 3
#declare O2 = 6
#declare O3 = 9
/* scaling used */
#declare S1 = 100
#declare S2 = 1
#declare S3 = 0.2
/* Spiral 1 */
#declare Spiral1 =
texture {
pigment {
spiral1 O1
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 0.3 diffuse 0.5 phong 0.5 phong_size 20 }
scale <S1, S1, S1>
}
/* Spiral 2 */
#declare Spiral2 =
texture {
pigment {
spiral1 O1
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 0.3 diffuse 0.5 phong 0.5 phong_size 20 }
scale <S2, S2, S2>
}
/* Spiral 3 */
#declare Spiral3 =
texture {
pigment {
spiral1 O1
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 0.3 diffuse 0.5 phong 0.5 phong_size 20 }
scale <S3, S3, S3>
}
/* Spiral 4 */
#declare Spiral4 =
texture {
pigment {
spiral1 O2
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 0.3 diffuse 0.5 phong 0.5 phong_size 20 }
scale <S1, S1, S1>
}
/* Spiral 5 */
#declare Spiral5 =
texture {
pigment {
spiral1 O2
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 0.3 diffuse 0.5 phong 0.5 phong_size 20 }
scale <S2, S2, S2>
}
/* Spiral 6 */
#declare Spiral6 =
texture {
pigment {
spiral1 O2
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 0.3 diffuse 0.5 phong 0.5 phong_size 20 }
scale <S3, S3, S3>
}
/* Spiral 7 */
#declare Spiral7 =
texture {
pigment {
spiral1 O3
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 0.3 diffuse 0.5 phong 0.5 phong_size 20 }
scale <S1, S1, S1>
}
/* Spiral 8 */
#declare Spiral8 =
texture {
pigment {
spiral1 O3
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 0.3 diffuse 0.5 phong 0.5 phong_size 20 }
scale <S2, S2, S2>
}
/* Spiral 9 */
#declare Spiral9 =
texture {
pigment {
spiral1 O3
color_map { [0.0, 1.0 color Red color Green] }
}
finish { ambient 0.3 diffuse 0.5 phong 0.5 phong_size 20 }
scale <S3, S3, S3>
}
camera {
location <10, 10, -20>
right <4/3, 0, 0>
up <0, 1, 0>
sky <0, 1, 0>
direction <0, 0, 2.8>
look_at <0, 0, 0>
}
background { color SkyBlue }
light_source { <15, 15, -20> colour Gray30 }
light_source { <-10, 50, -10> colour Gray30 }
light_source { <0, 50, 0> colour Gray30 }
plane { y, 0
pigment {
checker colour Yellow colour Green
scale 5
}
finish {
ambient 0.2
diffuse 0.8
}
}
cylinder { -y, y, 1
texture { Spiral1 rotate 90*x }
translate <-1*X, 1, +1*Z>
}
cylinder { -y, y, 1
texture { Spiral2 rotate 90*x }
translate <0*X, 1, +1*Z>
}
cylinder { -y, y, 1
texture { Spiral3 rotate 90*x }
translate <1*X, 1, +1*Z>
}
cylinder { -y, y, 1
texture { Spiral4 rotate 90*x }
translate <-1*X, 1, 0*Z>
}
cylinder { -y, y, 1
texture { Spiral5 rotate 90*x }
translate <0*X, 1, 0*Z>
}
cylinder { -y, y, 1
texture { Spiral6 rotate 90*x }
translate <1*X, 1, 0*Z>
}
cylinder { -y, y, 1
texture { Spiral7 rotate 90*x }
translate <-1*X, 1, -1*Z>
}
cylinder { -y, y, 1
texture { Spiral8 rotate 90*x }
translate <0*X, 1, -1*Z>
}
cylinder { -y, y, 1
texture { Spiral9 rotate 90*x }
translate <1*X, 1, -1*Z>
}